Programme/Approved Electives for 2024/25
None
Available as a Free Standing Elective
No
Esports has grown exponentially over the last 10 years and whilst it continues to face challenges and barriers, the industry goes from strength to strength. This module will provide you with the applied business skills and knowledge, allowing you to understand how esports has grown to the extent that it has and contrast the approaches taken by various esports teams and organisations. This knowledge will allow you to gain a key foundational knowledge how the esports industry works, underpinning the rest of the modules within your degree.
Aims
This module aims to provide students with the understanding and contexts behind the growth of esports and to contrast the approaches of esports teams from a management and marketing perspective.
Intended Learning Outcomes
Analyse and appreciate the factors that have led to the growth of esports.: 1Compare and contrast the marketing and management approaches of various esports teams.: 1,2Provide practical recommendations, informed by critique, for the future development and ventures of esports teams.: 2Evaluate the impact various individuals have upon the esports industry.: 1,2
Lectures: 12 hoursSeminars: 12 hoursLecture/seminar prep: 24 hoursAssessment preparation: 52 hoursPrivate study: 50 hours
Description of Module Assessment
1: Essay weighted 50%1000 word individual essay on the growth of the esports industryStudents will write a 1000 word essay on the management and marketing factors that have led to the growth of the esports industry, taking into account various topics from the indicative content and the thoughts of academic colleagues in this area.
2: Report weighted 50%1500 word report on the management and marketing approaches of two esports teams.Individually, students should compare the marketing and management approaches of two esports teams of their choice, in a 1500 word report.