Programme/Approved Electives for 2024/25
None
Available as a Free Standing Elective
No
In this module, students will focus on the intricacies of consumption within esports and sports. This will involve understanding how and why people become fans or consumers and their engagement with their sport/club/league. Furthermore, we will explore how the local and global approach (glocal) has impacted esports and sports consumers and the industries themselves. Additionally, we will look at how consumers react and are treated by their respective industries.For this module, students will create blog about consumers and their relationship with their favourite esports or sports club/league/event, covering a range of areas discussed in the module and potentially on any emerging topical areas that may arise at the time. This will allow students to reflect upon their own experiences, stay close to the industry and identify areas of best practice and future recommendations.
Aims
This module aims to provide students with an understanding of the intricacies of sports and esports consumption.
Intended Learning Outcomes
apply sports and esports consumer behaviour theories to different cases.: 1,2critique the relationship between sports and esports organisations and their fans.: 1provide practical recommendations to how sports and esports organisations engage with their consumers.: 1
Lectures: 12 hoursSeminars: 12 hoursLecture/seminar prep: 24 hoursAssessment preparation: 52 hoursPrivate study: 50 hours
Description of Module Assessment
1: Reflective Analysis weighted 70%Two blogs totalling 1200 words
2: Video Tape weighted 30%10 minute recorded group presentation