MUS-20076 - Creative Synergies: Designing Collaborative Projects
Coordinator: Fiorella Montero Diaz Room: CKF02 Tel: +44 1782 7 34595
Lecture Time: See Timetable...
Level: Level 5
Credits: 15
Study Hours: 150
School Office: 01782 733147

Programme/Approved Electives for 2024/25

None

Available as a Free Standing Elective

No

Co-requisites

None

Prerequisites

None

Barred Combinations

None

Description for 2024/25

The creative industry, including audio practices, music making, media and audio-visual development, film, software and technology development within the arts, depends on, emerges from and thrives off a network of developers, creators and industries within societies across the world. Knowing how these interactions take place, how technologies and diverse ideas are taken up, used as vehicles for promoting missions, aims and campaigns and ways of doing is essential for professionals in the creative and cultural industries.
In this module you will have the opportunity to immerse yourself in intensive group project work in collaboration with students from other disciplines or other skill-sets and expertise. You will plan, prepare, conduct, present and write up an original collaborative project, putting methods, research techniques and approaches into practice reflecting on and evaluating own research/creation carried out. This module will guide you in reflecting on: the impact of different creative activities on the industry, community and on yourself, your role as creative practitioner in a social context and the multiple opportunities for creative interdisciplinary involvement using your creative skills. Learn more about designing collaborative creative projects, the process of creative dissemination and consumption in this multi-disciplinary module that prepares you to work in the creative industries.

Aims
To prepare students for the workplace by fostering team-working skills based on a common collaborative industry project.
To introduce students to intensive group project work in collaboration with students from other disciplines or with other skill-sets and expertise. Students work on a project typically based on an idea from an industrial partner.
To enable students to present themselves as industry professionals and to forge interdisciplinary networks.
To enable students to plan, prepare, conduct and write up their own original collaborative project, putting project design methods, research techniques and approaches into practice and reflecting critically on and evaluating their project and the research/creation they have conducted.
To learn how to organise, gather and analyse data, in preparation for project design, elaboration and evaluation.
To nurture critical, reflective and communication skills in creative design and activities.
To nurture problem solving in stressful industry situations
To enable students to balance independent working and planning with team discussions and processes.

Intended Learning Outcomes

recognise and critically assess issues, methods, approaches, perspectives and debates concerning the creative industry: 1,2
plan, prepare, conduct, present and write up an original collaborative project, putting methods, research techniques and approaches into practice reflecting on and evaluating own research/creation carried out: 1,2
engage with the systematic organisation and analysis of project data: 1,2
evaluate and apply abstract ideas in resolving problems ethically: 2
work productively as individuals and as a member of a group exercising initiative and personal responsibility;: 1,2
evaluate their own individual and group performance while tackling a creative task: 2
make decisions and plan actively in uncertain and unpredictable contexts while working on a collaborative project: 2

Study hours

24 hours of contact time, to include: lectures, seminars, and tutorials:
10 hours lectures
6 hours seminars/presentations
8 hours small group tutorials
Independent study:
20 hours of reflection and consolidation of lecture, workshop and individual supervision content and independent or group study work.
36 hours of practical work to carry out project tasks, familiarisation with project/group, reflection of creative process, preparation of group pitch.
70 hours of design, preparation, elaboration of the creative project.

School Rules

None

Description of Module Assessment

1: Presentation weighted 30%
Project Pitch - Collaborative project presentation


2: Portfolio weighted 70%
Submission of a portfolio containing ideas, processes and final product + reflective evaluation of the project